Territory is all around us, and in many spaces you would not think to be territory. In most situations territory only becomes evident when is not a working system. Territory is supposed to be for protection. We seem to only know about territory and protection when it isn't working, not rally protecting those it was supposed to, not helping. With the "security" of some territories it leaves you wondering what insecurity would be like... would those people the territory system has failed be better without the protection of their territory?
There are terms to describe territory and classify it, no trespassing signs, open fields, private property, but territory isn't just private property. These terms are used by the law, homeowner not charged with a crime because police had trespassed on his property. The man who shot at the boys on his property was not charged with a crime because he has the right to protect his property. Territory, and the terms used to describe and the laws that protect it shuts down questions about itself. It can be so complex that people just accept territory for what it is. Territory is supposed to be simple, it is supposed to clarify area for people, but it isn't always so simple or clear. When territory starts to be questioned that's when problems start to happen and that is why territory goes largely unquestioned.Territory can be big like countries or small like rooms. Territory is limitless, just builds and builds. When problems like territory disputes happen there can be physical violence, like between Israel and Palestine.
Territory helps form society and society would have to change significantly to change territory and the ways of territory. Territory also forms society relations. Our "titles" are a form of territory, they classify us in society. Territorial space/ land breaks people down into groups in society as well. Territory is a way to control space, whether naturally conceived or politically.Territory exposes power, international relations decide territory, or countries have territory. Territory is a control strategy. Territory can be used to benefit the countries or leaders that control it. Territory shapes identities, cultures, it is world making. There are steps to territory and how territory is made.
Vertical space is part of modern territory. Territory conveys and contains meaning. meaning can refer back to other texts and laws. Territory may appear to be simple but can be complex in laws. Territory has different meanings based on and around content. Not every enclosed space is a territory. territory has to be signified and carry or convey social power. Territory is complex and changing. Territory is used as a device, territory is a way to simplify and clarify power in social relations in many situations.
Wednesday, April 28, 2010
Saturday, April 24, 2010
Territory Project
Choice of place is important - it should be a site that involves some kind of regulated interaction, exchange or behavior between individuals who are in it.
The quad, where people normally just walk around, play frisbee and lay on the grass.
1. What are the borders of your territory? And how are they defined/marked/known?
The buildings that border the quad: Lincoln Hall, English Building, Administration building, Altgeld Hall, The Union, Noyes Laboratory, Davenport Hall, Foreign Language building, and Folinger Auditorium. Those buildings are the "known" border. The borders are known, people restrict themselves to walking on the sidewalk and lounging in the grass.
2. What kinds of interactions between people and the site are there? Are there objects or architectures that govern how the site is/can be used? people normally just walk around to get to class, there are walking tours, people play frisbee and lay on the grass.The sidewalk usually restricts how people walk in the space, people do not usually stray and walk across the grass
3. What kinds of interactions/encounters between people are there? (is it competitive, collaborative, monetary, familiar, etc?) There are collaborative, monetary and familiar meetings, planned groups
4. Are there distinct roles that people play within the territory? If there is a tour then there is a tour guide, people on the tour, students, professors. The roles are much looser than in other spaces. Roles aren't an important factor in the way people interact with one another in the space. Students may be talking and interacting with professors, students are lounging and playing games on the grass. The only role that keeps a formality is the tour guide who is playing a professional role with the quad as their work space.
5. What rules seem to govern these interactions? And how are the rules known? (Are they implicit or explicit)? It is known interaction, known what is acceptable. People observe what other people are doing and repeat the behavior. so the rules are implicit.
The Game
Explain the specifics of the game:
1. Stakes:
a) What people should experience when playing?
b) What issue/theme is addressed within the game?
c) What is the inspiration/motivation to create this game?
d) How does this game model behavior? Does it reinforce or challenge existing behaviors in the territory?
e) Who is this game for? Who is the ideal audience?
2. Type of game: Is your game collaborative or competitive?
3. Format: Is it a board game-like form with strictly defined spaces or does it extend over the defined territory in a more open manner.
4. Game Play/Rules:
a) Is there a point system?
b) What are the props? (what is needed to play?)
c) How many players?
d) What are the roles/agents in the territory/gamespace? (including non-players)
e) Do people win/can everyone win?
The quad, where people normally just walk around, play frisbee and lay on the grass.
1. What are the borders of your territory? And how are they defined/marked/known?
The buildings that border the quad: Lincoln Hall, English Building, Administration building, Altgeld Hall, The Union, Noyes Laboratory, Davenport Hall, Foreign Language building, and Folinger Auditorium. Those buildings are the "known" border. The borders are known, people restrict themselves to walking on the sidewalk and lounging in the grass.
2. What kinds of interactions between people and the site are there? Are there objects or architectures that govern how the site is/can be used? people normally just walk around to get to class, there are walking tours, people play frisbee and lay on the grass.The sidewalk usually restricts how people walk in the space, people do not usually stray and walk across the grass
3. What kinds of interactions/encounters between people are there? (is it competitive, collaborative, monetary, familiar, etc?) There are collaborative, monetary and familiar meetings, planned groups
4. Are there distinct roles that people play within the territory? If there is a tour then there is a tour guide, people on the tour, students, professors. The roles are much looser than in other spaces. Roles aren't an important factor in the way people interact with one another in the space. Students may be talking and interacting with professors, students are lounging and playing games on the grass. The only role that keeps a formality is the tour guide who is playing a professional role with the quad as their work space.
5. What rules seem to govern these interactions? And how are the rules known? (Are they implicit or explicit)? It is known interaction, known what is acceptable. People observe what other people are doing and repeat the behavior. so the rules are implicit.
The Game
Explain the specifics of the game:
1. Stakes:
a) What people should experience when playing?
b) What issue/theme is addressed within the game?
c) What is the inspiration/motivation to create this game?
d) How does this game model behavior? Does it reinforce or challenge existing behaviors in the territory?
e) Who is this game for? Who is the ideal audience?
2. Type of game: Is your game collaborative or competitive?
3. Format: Is it a board game-like form with strictly defined spaces or does it extend over the defined territory in a more open manner.
4. Game Play/Rules:
a) Is there a point system?
b) What are the props? (what is needed to play?)
c) How many players?
d) What are the roles/agents in the territory/gamespace? (including non-players)
e) Do people win/can everyone win?
Monday, April 12, 2010
Wednesday, March 17, 2010
Imaginary platform
What new problem will you be trying to solve?
The issues of public transportation in cities and lack of knowledge in the general public.
Why is this interesting or valuable as a problem?
There is a lot of traffic congestion in cities, commuters are looking for more efficient ways of traveling, and people are conscious of the "green" effort.
Who is your audience?
Anyone who wants to move around in cities.
What form of information? Why?
Visual - large cities have lots of sound, so you want to see the information.
Would have a map like googlemaps so user could see where the bus was, and see if there were other buses coming. Or if someone didnt have a smartphone to see the map there should be some other way to see the information as well.
Will storage/retrieval be voluntary or involuntary?
Storage - involuntary, Retrieval - voluntary
Can items be stored/retrieved by anyone?
Stored - limited, Retrieved - anyone
Is the design for routine usage or one time/ephemeral?
Routine
Relationship between storer/retriever - same person, strangers, friends?
Strangers
The issues of public transportation in cities and lack of knowledge in the general public.
Why is this interesting or valuable as a problem?
There is a lot of traffic congestion in cities, commuters are looking for more efficient ways of traveling, and people are conscious of the "green" effort.
Who is your audience?
Anyone who wants to move around in cities.
What form of information? Why?
Visual - large cities have lots of sound, so you want to see the information.
Would have a map like googlemaps so user could see where the bus was, and see if there were other buses coming. Or if someone didnt have a smartphone to see the map there should be some other way to see the information as well.
Will storage/retrieval be voluntary or involuntary?
Storage - involuntary, Retrieval - voluntary
Can items be stored/retrieved by anyone?
Stored - limited, Retrieved - anyone
Is the design for routine usage or one time/ephemeral?
Routine
Relationship between storer/retriever - same person, strangers, friends?
Strangers
Tuesday, March 16, 2010
Sunday, March 14, 2010
Denis Cosgrove Reading
In today's society with the GPS most maps are coded space of maps that there isn't a real understanding by the map of what the space that I may be in is really like. The maps we live in today on the internet with googleearth we can have a coherent understanding of the space. It was interesting to see how maps have evolved over the years and centuries. I didn't know that maps had different ways of being produced than the typical map we are used to seeing today, they were much more ornate. It was interesting to learn how those ornate maps came to be obsolete and maps of statistics and scientific information. Coded maps were created for simplistic legibility. The abandonment of all ornate, detailed city views for scientific views can be a practical for a map. When I learned to drive I didn't know any streets, I knew landmarks, I enjoy a combination of map and landmark... the combination of the logical with the visual.
Monday, March 1, 2010
Gesteral Interfaces

Analysis of the research
-where are we looking in the world? How people use MP3 players, how people use their phones and the gestures they use. We also looked at ASL to see what kind of hand gestures already exist.
-why? ASL because it is already a language made out of gestures, and we looked at ipod's and cellphones because that is part of the cultural and social context were looking at.
-what did or can we learn? We learned that ASL has many ways of signing things, that have gestures that relate to what the word means. People like to use just their hands and palms for the gestures. Phones and ipods fit into your palm and people like to use their fingers to work the device so people are used to hand gestures.
-how would classify persona and scenarios that were found?
Phones and ipods are used by everyone these days in everyday contexts. Even people who are not technologically savvy know the general concepts and gestures needed to make the device work.
Our Getures
[play, stop, forward, back, volume up, volume down, mute]
-function: It's all within the palm of the hand, so for play we have a pointed index finger that circles twice, and then for stop we had an idea but then with typical hand activity one would stop your player when you didn't want to the player to stop, so for stop we came up a 2 step motion. To raise and lower the volume one scrolls finger in palm of left hand up or down. To go forward or back one has fingers go from left to right for forward and right to left into the palm of the opposite hand. For mute close the left hand fingers to thumb.
-symbolic? For some of the gestures the scrolling motion reflects the motion of the volume going up and volume being lowered, the play gesture reflects a "com'on" kind of motion. The mute hand gesture reflects the sign language motion for shut down, to close your hand shows that something has stopped, in this instance the sound.
-what persona/scenarios could be used? A person is running, they don't have to press any buttons while running in order to adjust the music on their player, they can quickly make the gestures while moving and it requires less focus and energy than extravagant movements. While riding a bike you don't have to put yourself into danger by fumbling around with an MP3 player.
-how to demonstrate/visualize gestures effectively?(how do u produce something that people can know the gestures, how do u visualize it?)
Monday, February 22, 2010
Tuesday, February 16, 2010
Data Art Response
The first thing that I'm going to comment on is the format of the article. An unedited word document is not the easiest for reading. It is not that difficult of language which makes the reading easy to follow through. If the language had been more scholarly in such a format the article would have been very difficult to get through.
Is Data-visualization art? data-visualization shows a "fundamental shift from a romantic conception to sublime" I think what Manovich may be trying to say is that graphs and such went from being something of a labor of love to a computer aided form. I wouldn't consider graphs sublime.
There are 4 dimensions to our world, how would one produce more than a 4 dimension image. How does one produce a 4 dimension image? does a 4th dimension mean that something is 3d as well as interactive? does it mean that it is 3d with an interface that a user interacts with?
Computers do offer a lot of options for artists to work with. Not necessarily with creating other media but computers as a subject like we saw in the cube that puts itself up for sale on Ebay. There are endless possibilities when it comes to mapping on a computer, it seems everything could be mapped. And if we map something, do we explain why it was mapped and quantified? or do we simply show it? I think a map and data without a key proves quite useless and cryptic, much like art but considering something maps and data makes it less art and more quantitative, observed and recorded so one should always connect back the data to the content in a clear manner. Manovich discusses this idea, as well as the motivation to connect back and do more than just display. He observes that there is a missing "conceptual elegance", a sense of rhythm,flow and beauty to the mapping work of New Media.
Data work presents many opportunities for an artist to work with and ways to approach such work. Manovich closes with how to portray the human in a world full of data in such work? In a world where we are consistently in connection with New Media and data and cold interfaces, how do we find the life? Where does the human being come into play?
Is Data-visualization art? data-visualization shows a "fundamental shift from a romantic conception to sublime" I think what Manovich may be trying to say is that graphs and such went from being something of a labor of love to a computer aided form. I wouldn't consider graphs sublime.
There are 4 dimensions to our world, how would one produce more than a 4 dimension image. How does one produce a 4 dimension image? does a 4th dimension mean that something is 3d as well as interactive? does it mean that it is 3d with an interface that a user interacts with?
Computers do offer a lot of options for artists to work with. Not necessarily with creating other media but computers as a subject like we saw in the cube that puts itself up for sale on Ebay. There are endless possibilities when it comes to mapping on a computer, it seems everything could be mapped. And if we map something, do we explain why it was mapped and quantified? or do we simply show it? I think a map and data without a key proves quite useless and cryptic, much like art but considering something maps and data makes it less art and more quantitative, observed and recorded so one should always connect back the data to the content in a clear manner. Manovich discusses this idea, as well as the motivation to connect back and do more than just display. He observes that there is a missing "conceptual elegance", a sense of rhythm,flow and beauty to the mapping work of New Media.
Data work presents many opportunities for an artist to work with and ways to approach such work. Manovich closes with how to portray the human in a world full of data in such work? In a world where we are consistently in connection with New Media and data and cold interfaces, how do we find the life? Where does the human being come into play?
Wednesday, February 3, 2010
Tuesday, February 2, 2010
Exhibiting Objects
a. What is your team's subject matter - what is in the exhibition you're creating? Our subject matter is men's fashion/clothing throughout history
b. What are your design/communication goals?
Our perspective focuses in on how different cultures and time periods have a very different men's clothing then the typical man today. The goal of our exhibit would be to gather most of the men's fashion and clothing items and display them in the one exhibit for the visitor.
c. What is the organizational structure you will use? (geography, date, gender, function, etc?) I think we will organize by ceremonial and everyday then geographic location.
d. What will your kiosk's architecture be? (see this site for examples) And how does it serve your stated goals? Probably the architecture will be a strict hierarchy so one could select from a menu a geographical area and then see the items that are in that time period.
b. What are your design/communication goals?
Our perspective focuses in on how different cultures and time periods have a very different men's clothing then the typical man today. The goal of our exhibit would be to gather most of the men's fashion and clothing items and display them in the one exhibit for the visitor.
c. What is the organizational structure you will use? (geography, date, gender, function, etc?) I think we will organize by ceremonial and everyday then geographic location.
d. What will your kiosk's architecture be? (see this site for examples) And how does it serve your stated goals? Probably the architecture will be a strict hierarchy so one could select from a menu a geographical area and then see the items that are in that time period.
Thursday, January 28, 2010
Mining the Museum Response
The exhibit Mining the Museum at the Maryland Historical Society in Baltimore was cutting edge and different than any museum exhibit visitors had ever seen. The exhibit is very interesting and thought provoking. I never really thought about how institutions would be innately racist, that just by presenting the facts without bias that they are not presenting the full story or are missing part of the story like the slaves and African Americans contributions. I think the use of color to correspond to the themes of the rooms. Wilson uses subtle and not so subtle artifacts to raise awareness, reactions and to provoke the visitors. Wilson also deals with how museums present the information and artifacts. If he is drawing attention to how museums are trying to remain biased but are inherently racist, he also draws attention to the displays that museums use, number coding, and glass cases. Wilson curated a thought provoking exhibit about race relations and race in Maryland.
Sunday, January 24, 2010
As We May Think Response
As we may think was interesting to read because Bush was talking about technology that could have happened but was surpassed by different technology that I don't think Bush could have even fathomed. I was talking about this with one of my friends in a way, we were discussing how our parents aren't very good at texting or using their cell phones and that led to how they probably couldn't have even thought that someday their kids would be using portable phones that they typed on and that there will be technology we couldn't even fathom when our kids are our age. To go along with that Bush talked about how cameras, film, and the Memex would be smaller and more organized. To think that a computer could be as small as a desk was a big step back in 1945 when computers were the size of a house. Cameras were talked about being as small as a walnut that was worn on the forehead and the photographer would sqeeze a wire to take a picture on film. Cameras that are film I'm not sure got to be as small as the size of a walnut as technology switched from film work and technology to digital. Digital made almost everything automatic. Focus was made automatic, film automatically advanced and developing pictures stepped out of the dark room. Bush has one line that I found really interesting in relation to cameras because it is part of technology today, "Often it would be advantageous to be able to snap the camera and to look at the picture immediately" (2.) Bush talked about things that happened and some that didn't because that technology simply wasn't developed. Bush talked about compression as very important when talking about cost for things. Using new technology large objects could be scaled down and that would reduce costs largely. Bush also talked about how technology would function more like a human does, which is the basis of many computer programs today and especially the internet.
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