Choice of place is important - it should be a site that involves some kind of regulated interaction, exchange or behavior between individuals who are in it.
The quad, where people normally just walk around, play frisbee and lay on the grass.
1. What are the borders of your territory? And how are they defined/marked/known?
The buildings that border the quad: Lincoln Hall, English Building, Administration building, Altgeld Hall, The Union, Noyes Laboratory, Davenport Hall, Foreign Language building, and Folinger Auditorium. Those buildings are the "known" border. The borders are known, people restrict themselves to walking on the sidewalk and lounging in the grass.
2. What kinds of interactions between people and the site are there? Are there objects or architectures that govern how the site is/can be used? people normally just walk around to get to class, there are walking tours, people play frisbee and lay on the grass.The sidewalk usually restricts how people walk in the space, people do not usually stray and walk across the grass
3. What kinds of interactions/encounters between people are there? (is it competitive, collaborative, monetary, familiar, etc?) There are collaborative, monetary and familiar meetings, planned groups
4. Are there distinct roles that people play within the territory? If there is a tour then there is a tour guide, people on the tour, students, professors. The roles are much looser than in other spaces. Roles aren't an important factor in the way people interact with one another in the space. Students may be talking and interacting with professors, students are lounging and playing games on the grass. The only role that keeps a formality is the tour guide who is playing a professional role with the quad as their work space.
5. What rules seem to govern these interactions? And how are the rules known? (Are they implicit or explicit)? It is known interaction, known what is acceptable. People observe what other people are doing and repeat the behavior. so the rules are implicit.
The Game
Explain the specifics of the game:
1. Stakes:
a) What people should experience when playing?
b) What issue/theme is addressed within the game?
c) What is the inspiration/motivation to create this game?
d) How does this game model behavior? Does it reinforce or challenge existing behaviors in the territory?
e) Who is this game for? Who is the ideal audience?
2. Type of game: Is your game collaborative or competitive?
3. Format: Is it a board game-like form with strictly defined spaces or does it extend over the defined territory in a more open manner.
4. Game Play/Rules:
a) Is there a point system?
b) What are the props? (what is needed to play?)
c) How many players?
d) What are the roles/agents in the territory/gamespace? (including non-players)
e) Do people win/can everyone win?
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment